DM_Bore_1F.png
  Pillars:   Confined map for intense shootouts.  Multiple levels for more varied gameplay.  Thought-out pickup paths and high weapon spawns to keep the match flow constant.
  Conceptualization and Building:   Since there wasn’t much in terms of functionality or scripting that needed to be done because the Unreal Tournament Editor is so dense with content, the first week was spent planning with rough paper maps and build
  Feedback and Further Construction:   While the level had taken shape, the feedback I received was to add another level to the map to avoid it becoming a meat grinder - players spawning and getting fragged almost instantly. The next week was spent c
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