High Concept:   An adventurer exploring a dangerous mountain finds themselves trapped within its peaks.  During this course, I wanted to continue practicing creating natural environments using primitives, so my narrative was crafted to fit this exe
  Week One: Planning and Framework   The first week was spent creating a walkthrough and asset list. I was given some feedback to create a more believable natural space and to try and implement an enemy introduction - nothing too complex, just some f
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  Week Two: Construction and Bug Fixes   More time was spent on level construction - creating natural looking Static Meshes, crafting a Vista Shot with an enemy introduction, adjusting lighting, adding fog, and implementing player objectives.  Once t
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