High Concept:   Outta Brine is a 3D Platformer on the PC where you play as an acrobatic pickle trying to get from a pickle jar on one side of the room to a delicious sandwich in the fridge without getting dirty or being seen.  The conception of thi
  Pillars:    Tight, Responsive platforming controls.  Interesting, varied level layouts.  Absurd and funny aesthetic.
  Target Audience:   PC players.  Indie game enthusiasts.   Credits:   Level layout was built by hand in the Unreal Engine 4 (v.19.2) using brushes and Static Meshes.  Mission elements, functionality, and mechanics were all scripted in Unreal’s Bluep
  Game Process and Intent:   The intent was to create a marketable product in the games industry for a company.   Development Time:     Initially 2 weeks with 1 additional week later on in the semester for bug fixes and polish.
  Instructions and Planning:   After given this rubric, research was done into past games that have been made for specific product i.e. Pepsi Man and Sneak King (the promotional Burger King game). Knowing it was a food company, I came up with the ide
  Feedback and Building the Level:   The first round of feedback was given and the idea of having a roaming AI as a threat to the player and having the ability to flop over to hide in plain sight was conceptualized. The next week was working in said
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