High Concept:   Smashteroids is a One-Button game where players must time their attacks to destroy as many asteroids as possible and defend the planet from imminent destruction.  The idea for this game came from a brainstorming session after playin
  Development Time:   2 weeks.   Conceptualization and Prototyping :   Week one was spent working on the mechanics of the game in Unity 2D. The concept was locked in during class, so it was just a matter of choosing the means and medium of creating t
  Adding Assets:   Week 2 was spents creating original art assets on my iPad using Procreate and then editing the Alpha Channels in Photoshop on my PC. I also added a few basic particle emitters and  sound effects to each collision for feedback - als
  Wrap Up:   This was the first project in the Rapid Development course - a course in which each module we had 2 weeks to prototype a game with a topic we had no preparation for. This concept could be pushed a bit further in terms of presentation and
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